I have updated and made the ADDIE Backwards Planning Model interactive:
Click the ADDIE Model to go to the site
I would be interested in your thoughts.
I have updated and made the ADDIE Backwards Planning Model interactive:
I would be interested in your thoughts.
I have been reorganizing my ISD site and have come up with this ADDIE model:
I would be interested in your thoughts.
The latest podcast from Xyleme Voices, George Siemens on Social Learning Networks: From Theory to Practice is quite informative and thought-provoking; however, it still seems to leave a lot of questions unanswered.
For example, George cites the problem that Apple had with the iPhone's antenna and says it was caused by a people not being connected properly and somehow makes the leap of faith that if the people who knew about it were connected to the others on the design team, such as with social media, then the problem would have been prevented. Yet the problem is much more complex. Any good engineer will tell you that all cellphones that have the antenna inside of them, rather than sticking out, have reception problems because when you put your hand around it, it blocks the signal. But people don't want the antenna sticking out — they want it inside the phone. For example, Nokia jumped in and said their cellphones do not have this problem, yet we have a new Nokia phone in our household and the manual shows you how NOT to hold the phone so you don't block the signal.
Secondly, people want their phones as small as possible, which limits where you can put the antenna. Complicating the problem is that most of the testing was probably done on Apple's campus that gets a good signal as both ATT and Verizon have towers on it; and the problem only occurs in weak reception areas.
Thus we don't know if Apple did not know about the problem or if they knew about it, but decided it was not that big of a problem. The real problem was the way Apple handled the problem as I believe, as some other industry experts, that it was mainly blown out of proportion... after all, we love to jump on big companies.
The real problem is more of the way their public relations people handled the problem. Now could being connected with social media help them perform better, and if so how? That might have been a better and more realistic approach.
The most thought provoking part of the podcast comes about 15:10 minutes into it in which George discusses the need to do a better job of helping the learners learn how to learn (metalearning) rather than just instructing them into what to learn. I also believe that we need to do a better job at this, but we need more realistic examples — the Apple's antenna example just does not cut it.
For example, if I'm designing a course in which the learners need to learn a process to deliver our goods or service, how do I fit social learning and social media in with it? I can see how they help with informal part, but the end of the podcast wants us to a better job with metalearning in our daily training, and this is where we need some real examples.
I recently wrote about bridging the common environment in Social Learning with Social Media tools — Social Learning and Social Media. I would be interested in your thoughts.
This week marks the fifteenth anniversary of Big Dog being on the web! In late 1994 I subscribed to Prodigy as it was one of the first of the early-generation dialup services to offer full access to the World Wide Web. However, a few months later I decided that I did not want to just surf the web, but actually be a part of it. So I then subscribed to NWLink.com and on July 13, 1995, Big Dog went live.
As you can see, my early design skills were somewhat lacking. I did most of my html coding on MS Notepad and except for a few clipart pictures, the drawings were done on MS Paintbrush — really hi-tech stuff.
The main attraction was the SAT or ISD (ADDIE) page. The April 1996 issue of Training Magazine called my site, "The World Wide Web at its best" (April 1996, p.101). Of course it did not take a whole lot to satisfy people back in those early Internet days!
In early 1997, the Internet Archive's WayBackMachine started archiving my site. Later that summer I was running out of things to write about so I decided to put my 22 years in the Army to good use and created the leadership page, which is now one of the most popular sections of Big Dog.
One of the questions I'm often asked is, “Why Big Dog?” While serving with the 3d Infantry Division, our company had a saying, “To the Big Dog!”, which basically meant, “We can do it!” The saying was based on a bulldog mascot that was designed by Walt Disney Productions (for the cost of one dollar) as the division commander wanted a visual picture of the song, “The Dog Face Soldier” (clink link to hear the song and learn more about it). The saying meant a lot to me so I used Big Dog as part of my site's name.
In the summer of 1998 I received an email from Big Dogs clothing claiming I was infringing on their trademark and ordered that I remove the name... so I replied to them and told them I had no intention to stop using the name... and of course I am still using Big Dog. My daughter, being the jokester, gave me a couple of Big Dog shirts the following Christmas.
About 8 months later I renamed it Big Dog's Bowl of Biscuits, as my dog, Lazy (who went to the big dog house in Heaven), loved dog biscuits, and a few years ago to Big Dog and Little Dog's Performance Juxtaposition as my small dog (Buddy, a mix of chihuahua and dachshund) wanted to be part of the marquee, along with my Big Dog — Rico, whom I adapted from PAWS.
A few years back I was starting to run out of server space and exceeding the monthly quota for people visiting/downloading my site, so I got knowledgejump.com from my service provider — hopefully I'm set for a while.
Using Gagnè's Nine Steps of Instructional Design as a guide, I created this slideshow to show how it can be used from a constructivist view-point to create a more learner-centered learning environment.
Deciding I need to tie four instructional design models together (ADDIE, Agile Design, Learning Design and an Extension for ISD), I created this brief description - A Framework for Designing Learning Environments.
I added a new section to my Instructional Design site — a Framework to aid in the process for creating learning environments. It is located at Instructional Design Framework. It contains two excel workbooks to aid in the design process. Let me now what you think of it and perhaps what sort of framework you use in your design and development efforts.
There is an interesting infographic showing that Education/Training Consultants is one of the Best Jobs in America. It is based on the Bureau of Labor's Statistics Occupational Outlook Handbook, 2010-11 Edition. In fact, if you go to the Bureau of Labor's page on Human Resources, Training, and Labor Relations Managers and Specialists, it reads in part:
Employment is expected to grow much faster than the average for all human resources, training, and labor relations managers and specialists occupations. College graduates and those who have earned certification should have the best job opportunities. Overall employment is projected to grow by 22 percent between 2008 and 2018, much faster than the average for all occupations.
Some of the reasons listed for the projected growth of the learning/training profession includes:
But as we all know, the learning/training profession lost a number of jobs due to the recent economic woes — the report even indirectly acknowledges this:
Like other workers, employment of human resources, training, and labor relations managers and specialists, particularly in larger companies, may be adversely affected by corporate downsizing, restructuring, and mergers; however, as companies once again expand operations, additional workers may be needed to manage company growth.
Yet, it seems we sometimes take the biggest hits and are often the last to be called back to the workforce. Why? The biggest reason is that we often fail to directly address problems that impact the organization's performance. Managers in line departments want people who can solve some of their problems. In most cases they are not worried about ROIs or other fancy formulas — they simply want the problem to go away. Every problem that disappears is one less task they have to spend time on. Yet when given some of the simplest training problems we often go astray and rather than delivering a solution, we deliver some cute learning program that offers no real impact.
What are you doing today that shows your real worth to the organization?
This is the sixth post in a series on extending ADDIE in order to solve wicked or complex problems:
I have been doing a series of posts on Design and how ADDIE relates to Frog Design's Immersion, Convergence, Divergence, and Adaptation (ICDA) when Simon Bostock (@BFchirpy) tweeted about the U.S. Army and Design — Design Thinking Comes to the U.S. Army. And what is quite interesting is their five fundamentals of design as outlined in their Field Manual (pdf):
What makes it interesting is just like Frog Design's ICDA and ADDIE complimenting each other, the Army's fundamentals of design also fits nicely in:
Click the image for a larger chart
ADDIE is probably the one basic tool that every Learning Designer needs to know and understand because 1) it is a good tool for getting new Learning Designers up and running, 2) no matter what planning and design tool you use to create your learning platforms, you will probably always fall back on some of the steps within ADDIE, and 3) it keeps teams of designers in the loop. However, like any good craftsperson, ADDIE should not be the ONLY tool within your toolkit.
Which has been one of the problems within the Learning Design profession for some time — while there are plenty of Instructional Design tools that can replace parts of ADDIE, there has been few or no Instructional “System” Design tools that make worthy replacements. Frog Design's Solving for Problem X framework with ICDA and the Army's Design Thinking seem to be viable options for extending ADDIE when you are faced with a wicked or complex problem because rather than being composed of a series of steps, which do not work well when facing such problems; they take more adaptive approaches. Thus rather than being a guide for solving problems, ICDA is a tool for innovating, while the Army's Design Thinking is for more complex and wicked problems than ADDIE is normally called for.
In addition, in some organizations innovation has become the end, rather than the means; which means we can have a surplus of innovation. For example, in our own profession we recently had elearning, blended learning, distributed Learning, informal learning, social media, and social learning enter our radar screens, which we have almost treated as ends rather than means for actually accomplishing goals within the organization. Thus, as Adam Richardson writes in his book, Innovation X, our job when working with the organization is “not so much to help its people come up with new innovations as to filter, prioritize, and refine the ones they already have.” Thus our goal is now just as much innovation effectiveness, rather than trying to create more innovations.
When trying to make our innovations more effective, we have to think systems rather than a course or content. For example, the iPod became a great product not because it was a great piece of hardware, but rather because it was a great solution to managing digital music and recordings such as podcasts. And this has been our problem for some time — rather than thinking of the end goal, which in our case is often performance, we often only think in terms such as courseware or learning.
Extending ADDIE with the lessons of Frog Design and the U.S. Army should be of great help as we move on to more complex problems.