Learning, KM vs. SM, Information, Web 2.0, and Second Life

Korean Soon Du Bu
Korean Soon Du Bu

Acquistion vs learning - Doing Something Different

"Two British researchers have just completed a study of undergraduate students that found "many young students are far from being the epitomic global, connected, socially-networked technologically-fluent digital native who has little patience for passive and linear forms of learning." Instead, the study found that students use a limited range of technologies for both formal and informal learning and that there is a "very low level of use and familiarity with collaborative knowledge creation tools such as wikis, virtual worlds, personal web publishing, and other emergent social technologies." See, More Mythbusting Evidence.

Knowledge Manaement vs. Social Media - Social Computing Magazine

Venkatesh Rao argues, "The Boomers will retire and the Millenials will win by default, in a bloodless end with no great drama. KM will quietly die, and SM will win the soul of Enterprise 2.0, with the Gen X leadership quietly slipping the best of the KM ideas into SM as they guide the bottom-up revolution." See, Social Media vs. Knowledge Management: A Generational War. Via Gary Woodill.

Jeff Kelly counters with, "Our technology and society will continue to evolve; people will continue to be resistant to (but finally adapt to) change; youth will continue to disdain their elders until they become tempered by wisdom; and the opportunities to learn and prosper will continue to grow for those wise enough to do so." See, KM vs. Social Media: Beware the Warmongers

Web 2.0 - More Effective for Formal Learning Than For Informal Learning - The Pursuing Performance Blog

Guy Wallace notes, "It almost feels as if Web 2.0 has been hijacked by the Informal Learning crowd. I'd like to commander it back to the middle. To share it with Informal Learning and Formal Learning. And as I'm pretty sure what Formal Learning is and is not - and unsure about what Informal Learning is and is not - that's the safe place to be."

The Impact of Information Technology (IT) on Businesses and their Leaders - Harvard Business School

Andrew McAfee lists 10 principles for the Enterprise 2.0 recovery plan:
  • The company 'knows' the answers to our questions
  • Most people want to be helpful to each other, and to the company
  • Expertise is emergent
  • People are busy
  • Weak ties are strong
  • The ability to convert potential ties into actual ones is valuable
  • Platforms are better than channels
  • Search is the dominant navigation paradigm
  • The mechanisms of emergence should be encouraged
  • Anyone can learn the new tools

Second Life's Second Wind -Forbes

In what tech pundits at Gartner Research call the curve of hype and gloom, Linden Lab's virtual world, Second Life, has officially entered the gloom stage. But Mark Kingdon, Linden Lab's new chief executive argues that Second Life has some life in it yet. In fact, Linden Lab's economic statistics from Second Life show that in-world user hours and the volume of virtual land rented by users are both growing.

Also see George Siemens' comments on University Affairs' story, Studies in Second Life.

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